#ifndef _GRIDRENDERPASS_H_
#define _GRIDRENDERPASS_H_

#include <SERender/Renderer/RenderPass/RenderPass.h>

namespace SEngine
{
    class GridRenderPass : public RenderPass
    {
    public:
        GridRenderPass(Renderer & renderer) : RenderPass(renderer) {}
        virtual ~GridRenderPass() = default;
        virtual void BeginFrame() override {}
        virtual void DrawFrame() override;
        virtual void EndFrame() override {}
    };
}


#endif